"Welcome to my portfolio site, enjoy your stay" Mike
I’m a 33 year old, native New Yorker. I am fascinated by all design, either natural or man-made. Everything from geology to architecture. If I see something, I want to know how it got there, how it’s made and what purpose it serves.
This list is comprised of the published and soon to be published projects I've worked on.
In an effort to keep this list manageable, I left off the many game mods and publish levels I've worked on over the years.
Game: The Devious Ways
Position: Game / Level Designer
Info: Currently in development on the UE4 Engine, DW is a third person stealth based, adventure game.
Game: Spider-Man Unlimited
Position: Game / Level Designer
Info: (Gameloft Proprietary Engine)Receiving a 4.5/5 on ITunes, SMU is an endless runner with super powers.
Game: Zombiewood
Position: Game / Level Designer
Info: (Gameloft Proprietary Engine)Also receiving a 4.5/5 on ITunes, Zombiewood is an action shooter game.
Game: National Bloodsport
Position: Game / Level Designer
Info: (Source Engine) A competitive first person shooter created for use in eSports communities.
Game: Kuma War 2
Position: Game / Level Designer
Info: (Source Engine)An episodic first person shooter that featured real world locations and situation taken from current events
Game: Mobsters
Position: Game / Level Designer
Info: (Source Engine)A first person shooter commissioned by the A&E Networks to promote their show by the same name
Game: Killpoint
Position: Game / Level Designer
Info: (Source Engine)A first person shooter commissioned by the Spike TV Network to promote their show by the same name
Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfilment of their vision. Video game design requires artistic and technical competence as well as writing skills.
Level design or Environment Design is a discipline of game development involving the creation of video game levels—locales, stages, or missions. This is commonly done using a level editor, a game development software designed for building levels. Level design is both an artistic and technical process.
Level Scripting
Level Grayboxing
Game Art Section
Building Information Modelling (BIM) is a digital representation of the functional characteristics of a facility. I am currently employed as a BIM Coordinator. My duties require me to construct and position materials/equipment so that they can first be used to harmoniously interlock with other trade’s materials/equipment (Coordinating) and then to be later used as blueprints for the installation. This position requires me to work in a virtual 3D world that has real life scale and precision. As well as conduct meetings either in person or with teams remotely. My graphic design skills then come into play as if create prints and documents for the guys in the field to actually install the material and equipment with the accuracy that I determine.
The tools I use for BIM are Autodesk Revit, Autocad and Navisworks.
In addition to countless other lower profile projects.